Race a single-handed dinghy on a real windward-leeward course. Nail the start, play the shifts on the beat, round the marks and chase your own ghost to the finish.
Every sailor in a trial gets the same wind, gust for gust, so the only difference on the board is how you sail. Hull and foil forces come from published towing-tank data, not from a game feel curve. No pay-to-win: skill, not wallet, decides your place on the water.
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